
So just ditch the real-time variant and play the game as it was intended to be played.Īnother divergence is with fog of war. Since firing occurs in a separate phase, it removes any tension and loses the significance of timing windows in regards to line of sight.

Company of Heroes feels as if it includes a real-time mode in homage to that previous game, but it fails to elicit the same response because the timed aspect of play is confined to only the movement portion of play. Publisher Bad Crow Games previously released this underrated giant robot game called Mech Command RTS which was full-blown real-time mayhem, and it was surprisingly engaging.

Well, actually it has an optional real-time mode of play with sand-timers and increased heart-rate, but it’s not a great fit. This is a board game so it’s not real-time. In many ways they’re one in the same.īut first lets talk about how they are different. That’s sort of backwards, I know, but I just now finished a very intense match and I feel spent. I didn’t get into Company of Heroes 2 – the video game this board game is translating – until a couple of months ago.

“ All the burning bridges that have fallen after meĪll the lonely feelings and the burning memories“
